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Seeing planet Earth from space can cause a shift in awareness, according to NASA astronauts. This state of mental clarity is known as the "overview effect," in which the viewer becomes overwhelmed ...
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Unity's reflection probe is used for IBL, but it's not enough. If you need a realistic realtime reflection, you can enable screen space reflection. IBL and SSR are mixed for the final enviroment lighting. SSR Sample Count is performance sensitive. For mobile device, max sample count use 8 and sample step use 20 is good enough. Final
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Jun 05, 2020 · half – 16 bit floating point number. Generally used for short vectors, directions, object space positions, colours. double – 64 bit floating point number. Cannot be used as inputs/outputs, see note here. fixed – Used in built-in shaders only, not supported in URP, use half instead. real – Used in URP only?
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Reflection probes allow you to create reflections on an object that can change convincingly according to the object's environment. The Box Projection option allows objects to show different-sized reflections according to their distance from the object. To read more about Reflection Probe Features, see:
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Nov 26, 2018 · where might I find documentation to properly set up and use the screen space reflections available in the "Volume" component? everything I have tried thus far seems to have no effect and my google search results are less than encouraging.